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ArtikelGames and (Preparation for Future) Learning  
Oleh: Black, John ; Hammer, Jessica
Jenis: Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi: Educational Technology: The Magazine for Managers of Change in Education vol. 49 no. 02 (Mar. 2009), page 29-34.
Topik: Learning From Games; Educational Games; Teaching Methods; Experiential Learning; Play; Skill Development; Learning Theories; Prior Learning; Educational Technology; Computer Uses in Education
Fulltext: Educational Technology March-April 2009 p29-34 (win).pdf (151.25KB)
  • Perpustakaan PKPM
    • Nomor Panggil: E22
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
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Isi artikelWhat games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeds and others fail at this task means investigating both a given game's design and the educational context in which it is deployed. Based on their ongoing research, the authors propose concrete and specific ways to enhance the learning potential of play under the "preparation for future learning" model.
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