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''Killing Spree'': Exploring the Connection Between Competitive Game Play and Aggressive Cognition
Author:
Schmierbach, Mike
Artikel dari
Communication Research vol. 37 no. 2 (Apr. 2010)
, page 256-274
A cognitive psychology of mass communication
Author:
Harris, Richard Jackson
Edisi:
4th ed.
Penerbit:
New Jersey:
Lawrence Erlbaum Associates
Tahun terbit:
2004
Jenis:
Books - Textbook
All the World's a Game
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 3-5
All to Play For; Video Games
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 406 no. 8824 (Feb. 2013)
, page 61
An Analysis of Socioemotional and Task Communication in Online Multiplayer Video Games
Author:
Peña, Jorge
;
Hancock, Jeffrey T.
Artikel dari
Communication Research vol. 33 no. 1 (Feb. 2006)
, page 92-109
An unlimited Digital Universe with Wonder to Spare
Author:
Peckham, Matt
Artikel dari
Time Magazine vol. 188 no. 07 (Aug. 2016)
, page 43
Beyond the Shooter Game : Examining Presence and Hostile Outcomes Among Male Game Players
Author:
Eastin, Matthew S.
;
Griffiths, Robert P.
Artikel dari
Communication Research vol. 33 no. 6 (Dec. 2006)
, page 448-466
Comments on “Reflections on ‘A Review of Trends in Serious Gaming’”
Author:
Young, Michael
Artikel dari
Review of Educational Research vol. 82 no. 3 (Sep. 2012)
, page 296–299
Computer and Video Games in Family Life: The Digital Divide as a Resource in Intergenerational Interactions
Author:
Aarsand, Pal Andre
Artikel dari
Childhood: A Journal of Global Child Research vol. 14 no. 02 (May 2007)
, page 235-256
Cool games.
Author:
Taylor, Chris F.
Artikel dari
Time Magazine vol. 164 no. 23 (Dec. 2004)
, page 82
Correlates and Consequences of Exposure to Video Game Violence Hostile Personality, Empathy, and Aggressive Behavior
Author:
Davis, Edward B.
;
Sestir, Marc A.
;
Bartholow, Bruce D.
Artikel dari
Personality and Social Psychology Bulletin (http://journals.sagepub.com/home/pspc) vol. 31 no. 11 (Nov. 2005)
, page 1573-1586
Does Nintendo Have Any Big Ideas Left?
Author:
Peckham, Matt
Artikel dari
Time Magazine vol. 185 no. 11 (Mar. 2015)
, page 40-42
Energy intake and expenditure during sedentary screen time and motion-controlled video gaming
Author:
Lyons, Elizabeth J
;
Tate, Deborah F
;
Ward, Dianne S
;
Wang, Xiaoshan
Artikel dari
The American Journal of Clinical Nutrition vol. 96 no. 02 (Aug. 2012)
, page 234-239
File Piracy: membongkar seluk-beluk pembajakan dan pencurian file di Internet
Author:
Stephen, Agustinus
Penerbit:
Jakarta:
Elex Media Komputindo
Tahun terbit:
2007
Jenis:
Books
Fitness for Geeks and Gamers
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 403 no. 8787 (Jun. 2012)
, page S8-S9
Fundamentals of game design
Author:
Rollings, Andrew
;
Adam, Ernest
Penerbit:
Upper Saddle River, New Jersey:
Pearson Education
Tahun terbit:
2007
Jenis:
Books - Textbook
Game addiction : the experience and the effects
Author:
Clark, Neils
;
Scott, P. Shavaun
Penerbit:
London:
McFarland
Tahun terbit:
2009
Jenis:
Books - Textbook
Gaming the System
Author:
Park, Alice
Artikel dari
Time Magazine vol. 177 no. 11 (Mar. 2011)
, page 15
Gentlemen, Start Your Computers; E-Sports
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 8-9
Handbook of children and the media
Author:
Singer, Dorothy G.
(Editor);
Singer, Jerome L.
(Editor)
Penerbit:
New York:
Sage Publications
Tahun terbit:
2001
Jenis:
Books
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