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Have fun with English: the application of innovative learning method based educational games to improve vocabulary students. (The case of improving vocabulary by the fifth grade students of SD Negeri 2 Nyatnyono in academic year 2016/2017)
Author:
Adhini, Isna Nur
Artikel dari
KOLITA 15 : Konferensi Linguistik Tahunan Atma Jaya Kelima Belas
, page 281-284
PENGARUH PENGGUNAAN GAME-BASED LEARNING ROBLOX TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA KELAS VII
Author:
Salim, Amelia Metta
;
Rocky
(Advisor)
Penerbit:
Jakarta:
Fakultas Psikologi Universitas Katolik Indonesia Atma Jaya
Tahun terbit:
2025
Jenis:
Theses - Undergraduate Thesis - Abstract of Undergraduate Thesis
The Effectivenes of the Game-Based Learning Method in Learning Vocabulary for EFL Fourth Graders
Author:
Simanjuntak, Laura Syntia Ade Putri
;
Roostini, Kasih Elisabet
(Advisor)
Penerbit:
Jakarta:
Department of English Language Education Faculty of Education and Language Atma Jaya Catholic University of Indonesia
Tahun terbit:
2025
Jenis:
Theses - Undergraduate Thesis - Abstract of Undergraduate Thesis
The Effectiveness of Tabletop Role Play Game Based Learning “The Mafia” in Reducing Speaking Anxiety Among EFL Students
Author:
Widyanti, Karmelita Ratih
;
Yani, Ani
(Advisor)
Penerbit:
Jakarta:
Department of English Language Education Faculty of Education and Language Atma Jaya Catholic University of Indonesia
Tahun terbit:
2025
Jenis:
Theses - Undergraduate Thesis - Abstract of Undergraduate Thesis
Vocabulary Learning Strategies in Digital Game-Based Learning
Author:
JHON, ALEX
;
Sukamto, Katharina Endriati
(Advisor)
Penerbit:
Jakarta:
Applied English Linguistics Program Graduate School Atma Jaya Catholic University of Indonesia
Tahun terbit:
2014
Jenis:
Theses - Master Thesis
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