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Gentlemen, Start Your Computers; E-Sports
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 8-9
Handbook of children and the media
Author:
Singer, Dorothy G.
(Editor);
Singer, Jerome L.
(Editor)
Penerbit:
New York:
Sage Publications
Tahun terbit:
2001
Jenis:
Books
Homo Ludens; The Importance of Fun
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 12
Hubungan Penurunan Saturasi Oksigen Setelah Bermain Video Game dan Perubahan Atensi pada Mahasiswa Fakultas Kedokteran Universitas Katolik Indonesia Atma Jaya
Author:
RAHMAD, DAVID DENADA
;
Lembar, Stefanus
(Advisor);
Suryani, Eva
(Examiner)
Penerbit:
Jakarta Utara:
Fakultas Kedokteran Unika Atma Jaya
Tahun terbit:
2015
Jenis:
Theses - Karya Tulis Ilmiah Kedokteran (KTI-FK)
Increasing Speed of Processing With Action Video Games
Author:
Dye, Matthew W.G.
;
Green, C. Shawn
;
Bavelier, Daphne
Artikel dari
Current Directions in Psychological Science vol. 18 no. 06 (Dec. 2009)
, page 321-326
Knack
Author:
[s.n]
Penerbit:
San Mateo:
Sony Computer Entertainment
Tahun terbit:
2011
Jenis:
Bulletin/Magazine
Learning to Live with Complexity
Author:
Sargut, Gökçe
;
McGrath, Rita Gunther
Artikel dari
Harvard Business Review vol. 89 no. 9 (Sep. 2011)
, page 68-76
Media now: understanding media, culture and technology
Author:
Straubhaar, Joseph
;
LaRose, Robert
;
Davenport, Lucinda
Edisi:
7th ed.
Penerbit:
Stamfod, CT.:
Cengage Learning
Tahun terbit:
2012
Jenis:
Books - Textbook
Media Violence and Social Neuroscience : New Questions and New Opportunities
Author:
Carnagey, Nicholas L.
;
Anderson, Craig A.
;
Bartholow, Bruce D.
Artikel dari
Current Directions in Psychological Science vol. 16 no. 04 (Aug. 2007)
, page 178-182
Military use of consumer technology: War games
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 393 no. 8661 (Dec. 2009)
, page 77
No Killer App; Violence and Addiction
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 9-10
Of Virtual Victims and Victimized Virtues: Differential Effect of Experienced aggression in Video Games on Social Cooperation
Author:
Rothmund, Tobias
;
Gollwitzer, Mario
;
Klimmt, Christoph
Artikel dari
Personality and Social Psychology Bulletin (http://journals.sagepub.com/home/pspc) vol. 37 no. 1 (Jan. 2011)
, page 107-119
Online Reputations in the Dirt; Corporate Computing
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 399 no. 8731 (Apr. 2011)
, page 61
Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
Author:
Young, Michael
Artikel dari
Review of Educational Research vol. 82 no. 1 (Mar. 2012)
, page 61–89
Ours, All Ours; E-commerce
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 407 no. 8830 (Apr. 2013)
, page S10
Parents' and Sons' Perspectives on Video Game Play
Author:
Kutner, Lawrence A
;
Olson, Cheryl K
;
Warner, Dorothy E
;
Hertzog, Sarah M
Artikel dari
Journal of Adolescent Research (http://jar.sagepub.com/) vol. 23 no. 1 (Jan. 2008)
, page 76-96
Paying for Pixels
Author:
[s.n]
Artikel dari
The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011)
, page 7
Playing god.
Author:
Grossman, Lev
Artikel dari
Time Magazine vol. 172 no. 11 (Sep. 2008)
, page 47
Playing smart : on games, intelligence and artificial intelligence
Author:
Togelius, Julian
Penerbit:
Cambridge:
The MIT Press
Tahun terbit:
2018
Jenis:
Books - E-Book
Playing to wiin: kebangkitan terbesar nintendo dan industri video game
Author:
Sloan, Daniel
Penerbit:
Jakarta:
Elex Media Komputindo
Tahun terbit:
2013
Jenis:
Books
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