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Detail
ArtikelApplying Inexpensive Al Techniques to Computer Games  
Oleh: Khoo, A. ; Zubek, R.
Jenis: Article from Bulletin/Magazine
Dalam koleksi: IEEE Intelligent Systems vol. 17 no. 4 (2002), page 48-53.
Topik: COMPUTER GAMES; techniques; computer games
Ketersediaan
  • Perpustakaan Pusat (Semanggi)
    • Nomor Panggil: II60.5
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
    Lihat Detail Induk
Isi artikelGroo (Generic Robot, Object - Oriented) and tt14m (Trash - Talking 14 - year - old Moron) are two systems that use simple and computationally inexpensive artificial intelligence mechanisms to produce engaging character behavior for computer games, while remaining within the performance constraints of modern game development. Groo engages in intelligent tactical behaviour in a first - person - shooter death - match game using a fairly simple and static behaviour network, while tt14m uses simple text processing to attempt engagement in the social aspects of the game "Counter - Strike".
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