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ArtikelThe interplay of learning objects and design architectures  
Oleh: Gibbons, Andrew S.
Jenis: Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi: Educational Technology: The Magazine for Managers of Change in Education vol. 46 no. 01 (Jan. 2006), page 18-21.
Topik: design architectures; learning objects
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  • Perpustakaan PKPM
    • Nomor Panggil: E22
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Isi artikelThe computational problem of learning objects is the rapid, automated design and assembly of adaptive instructional experience. It is therefore a problem about the architectures that contribute to creating such experiences. Though the problem of learning objects may sem to be a simple matter of determining how to find objects and sequence them, instructionally it is a problem of the instantaneous computational design of a conversation.
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