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The interplay of learning objects and design architectures
Oleh:
Gibbons, Andrew S.
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 46 no. 01 (Jan. 2006)
,
page 18-21.
Topik:
design architectures
;
learning objects
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
The computational problem of learning objects is the rapid, automated design and assembly of adaptive instructional experience. It is therefore a problem about the architectures that contribute to creating such experiences. Though the problem of learning objects may sem to be a simple matter of determining how to find objects and sequence them, instructionally it is a problem of the instantaneous computational design of a conversation.
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