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Graphic Novels 2.0: Meaning-making in a Multimodal Era
Oleh:
Truong, Tuan
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
The Asian ESP Journal vol. 9 no. 1 (2013)
,
page 147-179.
Topik:
Graphic novels
;
comics
;
multimodality
;
web-based 2.0
;
teaching materials
Fulltext:
147-179.pdf
(779.66KB)
Isi artikel
Arts, multimodality, and new literacy have attracted the attention of both English teachers and researchers. In this case study, the use of a web-based 2.0 graphic novel making tool within the multimodal framework was explored among five secondary students. These young learners of English used this online tool to compose graphic stories for a period of six weeks. Various types of data were collected for the current study including face-to-face interviews, graphic texts, students’ self-reflections, and the class teacher and researcher’s observation notes. Constant comparative method was applied to analyze the data. Three preliminary findings were reported: the online graphic novel making tool assisted the students to combine both words and images to tell stories; the students showed their positive feedback to the tool as they believed it was motivating and facilitating, and students’ had comments on limitations and technical issues associated with the tool. The findings of the current study suggested a number of implications for teachers of English who were attempting to use networked technologies in the classrooms, and to develop more engaging teaching materials for improvement of their English lessons.
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