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Detail
ArtikelWILD for Learning Interacting Through New Computing Devices Anytime, Anywhere  
Oleh: Pea, Roy D. ; Maldonado, Heidy
Jenis: Article from Books - E-Book
Dalam koleksi: The Cambridge Handbook of the Learning Sciences, page 427-442.
Topik: Motivation; WILD Learning; Schools and Classrooms; Transformative Innovations for Learning Futures
Fulltext: WILD for Learning Interacting Through New Computing Devices Anytime, Anywhere.pdf (939.83KB)
Isi artikelThis chapter provides an account of the learning, education, social, policy, and technical contexts for these developments. We begin by establishing these contexts, and then survey available research on and commercial applications of WILD computing. We focus on efforts where the “technology in the WILD” is being used to bring learners into activities previously unreachable – whether because of administrative, time, ?nancial, demographic, previous knowledge, accessibility, or academic constraints. We emphasize the unique features that WILD add to classroom dynamics and to learning in the world, both in formal and informal contexts. In closing, we review the technical convergences and societal trends in WILD computing that will shape this ?eld.
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