Anda belum login :: 25 Apr 2025 10:57 WIB
Home
|
Logon
Hidden
»
Administration
»
Collection Detail
Detail
Ours, All Ours; E-commerce
Oleh:
[s.n]
Jenis:
Article from Bulletin/Magazine
Dalam koleksi:
The Economist (http://search.proquest.com/) vol. 407 no. 8830 (Apr. 2013)
,
page S10.
Topik:
Internet
;
Computer & Video Games
;
Censorship
;
Restrictions
Ketersediaan
Perpustakaan Pusat (Semanggi)
Nomor Panggil:
EE29
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
Since the early days of China's web, internet cafes have been seen as modern-day opium dens where the addicted users, mostly young males, play online games. This generally remains true today. Walk into an internet cafe outside one of the Chinese factory complexes of Foxconn, an Apple supplier and the country's largest private employer, and you will see hordes of assemblers of iPads and iPhones on their breaks, playing multiplayer online games. The one thing that has changed is the games they are playing. Until 2003 Chinese propaganda had consistently attacked online games as "opium" or "heroin" for the country's young people. The gaming market is now dominated by big domestic companies including Tencent, NetEase and Shanda.
Opini Anda
Klik untuk menuliskan opini Anda tentang koleksi ini!
Kembali
Process time: 0 second(s)