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ArtikelGames for Participatory Science: A Paradigm for Game-Based Learning for promoting science literacy  
Oleh: Shapiro, R. Benjamin ; Squire, Kurt D.
Jenis: Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi: Educational Technology: The Magazine for Managers of Change in Education vol. 51 no. 06 (Dec. 2011), page 34.
Topik: Education; Learning; Science
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    • Nomor Panggil: E22
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Isi artikelDebates in forums such as Educational Technology (see Clark, 2007; Squire 2008) and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such approach, Games for Participatory Science, a suite of games that seeks to connect the broad public to the making of science. These games are built to cross boundarie, linking disparate content areas, learners, and learning contexts toward suggesting a new future direction fo science education.
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