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ArtikelHomo Ludens; The Importance of Fun  
Oleh: [s.n]
Jenis: Article from Bulletin/Magazine
Dalam koleksi: The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011), page 12.
Topik: Entertainment Industry; Media; Competition; History; International; Computer & Video Games
Fulltext: Homo ludens.pdf (37.27KB)
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  • Perpustakaan Pusat (Semanggi)
    • Nomor Panggil: EE29.69
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    • Tandon: tidak ada
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Isi artikelWhich was the very first video game? One plausible candidate is "Nim", a mathematical game with roots in China. It was played on NIMROD, a computer created by Ferranti, an electronics firm, for the 1951 Festival of Britain. In 1952 Alexander Douglas, a British computer scientist, wrote a version of noughts and crosses for the pioneering EDSAC computer at the University of Cambridge. Shooting games made their debut with "Spacewar!", written in 1961 by students at the Massachusetts Institute of Technology for a basic computer called the PDP-1. In the post-war years computing was a brand new technology, but games seem to have been among the first applications that the creators of those early computers thought of. Half a century later they have become the most exciting branch of the entertainment industry. They are a "killer app" that is helping to drive mobile-phone sales, and a key ingredient in the popularity of social-networking sites. Should other media firms worry that games will take over? The numbers can look ominous. In revenue terms, video games already dwarf radio.
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