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ArtikelThumbtops as Learning Tools: From 'Development for Learning' to 'Learner as Developer'  
Oleh: Lim, Kenneth Y T ; Chen, Der-Thanq "Victor" ; Hung, David
Jenis: Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi: Educational Technology: The Magazine for Managers of Change in Education vol. 50 no. 05 (Sep. 2010), page 10-13.
Topik: Thumbtops; 'Development for Learning'; 'Learner as Developer'
Ketersediaan
  • Perpustakaan PKPM
    • Nomor Panggil: E22
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
    Lihat Detail Induk
Isi artikelThis article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops:-using the Apple iPhone 3G as one of the most mature exemplars of this class-based on the authors' experiences with and reflections about the device over a period of a year. An argument is made that one of its most potentially powerful affordances is that of shifting the paradigm of educational technology away from providing learners with technological solutions ('development for learning') to that of encouraging learners to engage in interdisciplinary thinking about the design of software applications which are authentic and personally meaningful ('learner as developer'). Graphics. Graphics is a big factor in sale of applications. In the App Store, users can't play your app or hear the soundtrack, but they can see the screenshots. Great graphics and art would be what attracts them most. Take my Cheese Collect Menu Screen for example. Good, right? It's quite intriguing. Users who see this pleasing menu screen in the app store would be all the more attracted to it. Great graphics also attract attention, and your app might get featured. Uniqueness. Apple reviewers would play the game while reviewing it. Those featured would probably be those Apple enjoys. Having unique gameplay makes your app stand out. Although there are many puzzle games in the app store, I've not seen one with the gameplay in Cheese Collect. With unique gameplay, Apple would notice it more. Price. A lot of applications are priced at US$0.99. You should price your app according to how much you think it's worth, but at lower prices it sells better. All of my apps are priced at $0.99, and they are selling pretty well. That's all for now, more coming soon! Good luck with your apps!
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