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ArtikelPersonnel Airdrop Simulation  
Oleh: Fox, Scott M. ; Bailey, T. Glenn ; Carlton, William B.
Jenis: Article from Journal - ilmiah internasional
Dalam koleksi: Simulation vol. 76 no. 1 (Jan. 2000), page 4-21.
Topik: Combat modeling; flight simulation; airborne operations; airdrop; wake vortices; object-oriented simulation; object-oriented design
Fulltext: 4.pdf (1.51MB)
Isi artikelWe develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en - counter rate. Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground commander to assess the risk involved in decreasing that time.
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