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Personnel Airdrop Simulation
Oleh:
Fox, Scott M.
;
Bailey, T. Glenn
;
Carlton, William B.
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
Simulation vol. 76 no. 1 (Jan. 2000)
,
page 4-21.
Topik:
Combat modeling
;
flight simulation
;
airborne operations
;
airdrop
;
wake vortices
;
object-oriented simulation
;
object-oriented design
Fulltext:
4.pdf
(1.51MB)
Isi artikel
We develop an object-oriented simulation that models the airdrop mission of a U.S. transport aircraft, the C-1 7 Globemaster III. The simulation, written in MODSIM III, is based on three basic object types: an aircraft, a wake vortex, and a paratrooper. The aircraft object provides the required aerodynamic constants for simulating the wake vortices generated off each wingtip; the vortex object includes velocity field and decay models as well as a position algorithm; and the paratrooper object implements a 6-degree-of-freedom trajectory model. Using the simulation, we generate vortex encounter information for various formations and wind conditions, and quantify the associated risk of paratrooper/vortex encounters in a potential en - counter rate. Time over the drop zone is a primary concern in any airdrop operation, and the results of this analysis form a tool that allows the ground commander to assess the risk involved in decreasing that time.
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