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The Virtual Worlds In Education Conference: Lessons Learned From Conducting An International, Peer-Reviewed Conference Within Second Life
Oleh:
Collins, Sharon
;
Kisling, Eric
;
Hodge, Elizabeth
;
Brown, Abbie
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 49 no. 03 (Jun. 2009)
,
page 33-36.
Topik:
Conferences (Gatherings)
;
Peer Evaluation
;
College Administration
;
Program Development
;
Web Sites
;
Educational Technology
;
Computer Uses in Education
;
Distance Education
;
Internet
;
Computer Mediated Communication
;
Teleconferencing
;
Computer Simulation
;
Conference Papers
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
East Carolina University recently hosted the first Virtual Worlds in Education Conference, a meeting held entirely in Second Life. The conference provided 135 faculty and administrators from around the world the ability to communicate and share their experiences on teaching, learning, and technology support in an online, multi-user virtual environment (MUVE). The MUVE Second Life has attracted a great deal of attention from educators and the press recently (Ananthaswamy, 2007; Berge, 2008; Brown & Green, in press; Bugeja, 2007; Galagan, 2008). East Carolina University (ECU) has maintained a virtual campus presence in Second Life since late 2007. The university leases several "islands" from the New Media Consortium. The university's Division of Academic and Student Affairs (2009) runs Academic Outreach Technology Services (AOTS), which has as one of its goals to "provide stable synchronous and asynchronous learning platforms for ECU faculty and students." The AOTS office oversees the development and maintenance of an in-world campus complete with replicas of real-life ECU buildings as well as more fanciful creations, including a full-size, floating pirate ship. Academic Outreach employs a number of student workers to build and maintain the virtual campus. A full-time staff member with Academic Outreach is responsible for ECU's Second Life activity, which includes providing support and development opportunities for faculty.
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