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Checkers is Solved
Oleh:
Schaeffer, Jonathan
;
Burch, Neil
;
Bjornsson, Yngvi
;
Kishimoto, Akihiro
;
Muller, Martin M.
;
Lake, Robert
;
Lu, Paul
;
Sutphen, Steve
Jenis:
Article from Bulletin/Magazine
Dalam koleksi:
SCIENCE (keterangan: ada di Proquest) vol. 317 no. 5844 (Sep. 2007)
,
page 1518.
Ketersediaan
Perpustakaan FK
Nomor Panggil:
S01.K.2007.08
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
The game of checkers has roughly 500 billion billion possible positions (5 x 1020). The task of solving the game, determining the final result in a game with no mistakes made by either player, is daunting. Since 1989, almost continuously, dozens of computers have been working on solving checkers, applying state-of-the-art artificial intelligence techniques to the proving process. This paper announces that checkers is now solved: Perfect play by both sides leads to a draw. This is the most challenging popular game to be solved to date, roughly one million times as complex as Connect Four. Artificial intelligence technology has been used to generate strong heuristic-based game-playing programs, such as Deep Blue for chess. Solving a game takes this to the next level by replacing the heuristics with perfection.
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