Anda belum login :: 23 Nov 2024 09:46 WIB
Detail
ArtikelComputer and Video Games in Family Life: The Digital Divide as a Resource in Intergenerational Interactions  
Oleh: Aarsand, Pal Andre
Jenis: Article from Journal - ilmiah internasional
Dalam koleksi: Childhood: A Journal of Global Child Research vol. 14 no. 02 (May 2007), page 235-256.
Topik: Computer Games; Digital Divide; Family; Knowledge-Relations; Participation Framework; Video Games
Fulltext: Childhood Vol 14(2) 235–256 (win).pdf (162.98KB)
Ketersediaan
  • Perpustakaan PKPM
    • Nomor Panggil: C43
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
    Lihat Detail Induk
Isi artikelIn this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to control the game activities. Conversely, parents and grandparents positioned themselves as less knowledgeable, drawing on a displayed divide as a rhetorical resource for gaining access to playtime with the children. In these intergenerational encounters, the digital divide was thus an interactional resource rather than a problem.
Opini AndaKlik untuk menuliskan opini Anda tentang koleksi ini!

Kembali
design
 
Process time: 0.015625 second(s)