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3D Modelling With Liniar Approaches Using Geometric Primitives
Oleh:
Zuliansyah, Mochammad
Jenis:
Article from Journal - ilmiah nasional - terakreditasi DIKTI
Dalam koleksi:
Makara Journal of Technology vol. 9 no. 1 (2005)
,
page 31-35.
Topik:
Parallelepiped
;
Affine Structure
;
Euclidean structure
;
3D Model
Ketersediaan
Perpustakaan Pusat (Semanggi)
Nomor Panggil:
MM64.2
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
In this paper, we study linear approaches for 3D model acquisition from non-calibrated images. First, the intrinsic and extrinsic camera calibration is taken into consideration. In particular, we study the use of a specific calibration primitive: the parallelepiped. Parallelepipeds are frequently present in man-made environments and naturally encode the affine structure of the scene. Any information about their euclidean structure (angles or ratios of edge lengths), possibly combined with information about camera parameters is useful to obtain the euclidean reconstruction. We propose an elegant formalism to incorporate such information, in which camera parameters are dual to parallelepiped parameters, i.e. any knowledge about one entity provides constraints on the parameters of the others. Consequently, an image a parallelepiped with known Euclidean structure allows to compute the intrinsic camera parameters, and reciprocally, a calibrated image of a parallelepiped allows to recover its euclidean shape (up to size). On the conceptual level, this duality can be seen as an alternative way to understand camera calibration: usually, calibration is considered to be iequivalent to localizing the absolute conic or quadric in an image, whereas here we show that other primitives, such as canonic parallelepipeds, can be used as well. While the main contributions of this work concern the estimation of camera and parallelepiped parameters. The complete system allows both calibration and 3D model acquisition from a small number of arbitrary images with a reasonable amount of user interaction.
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