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Zelda 64 and Video Game Fans A Walkthrough of Games, Intertextuality, and Narrative
Oleh:
Consalvo, Mia
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
Television and New Media vol. 4 no. 3 (Agu. 2003)
,
page 321–334.
Topik:
video games
;
computer games
;
fans
;
intertextuality
;
media studies
;
walkthroughs
;
narrative
;
game players
Fulltext:
321TVNM43.pdf
(82.04KB)
Isi artikel
This article argues that to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. This research examines game fans' construction of walkthroughs, which guide other players through the action and story of the game. It is argued that these walkthroughs function as narratives for gamers, which are read intertextually by game fans. Further, gamers should be considered active creators of meaning regarding games, as they exhibit many of the characteristics of traditional media fans, including active reading of the media text, construction of media texts to share with other fans, and knowledge of intertextual relations between various media forms.
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