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The design of 3D, fast action digital games for the classroom
Oleh:
Lauber, Erick
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 45 no. 06 (Nov. 2005)
,
page 52-55.
Topik:
classroom
;
digital games
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
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Isi artikel
This article details several issues about content that must be addressed by educational game designers. It also argues that teacher assisting in the development of games, or looking for games already on the market, need to be aware of these considerations as well.
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