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Effect of Instructional Gaming and Re-Entry Status on Performance and Motivation
Oleh:
Klein, James D.
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
Contemporary Educational Psychology vol. 17 no. 04 (Oct. 1992)
,
page 364-370.
Topik:
motivation
;
instructional gaming
;
reentry
;
status
;
performance
;
motivation
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
C15
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
Two experiments conducted to investigate instructional gaming and college reentry status are discussed. Results from both studies suggest that reentry and traditional age college students find instructional games to be a motivating alternative to more established methods of practice and review. However, results revealed that instructional games do not contribute to enhanced performance when compared with established instructional methods.
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