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Semiotics Progress In Traditional-Game-Based Number Learning for Primary School Students
Oleh:
Nasrullah
Jenis:
Article from Journal - ilmiah nasional - terakreditasi DIKTI
Dalam koleksi:
Cakrawala pendidikan vol. 34 no. 3 (Oct. 2015)
,
page 368-377.
Topik:
semiotics
;
bermain satu rumah
;
hypothetical learning trajectory
;
learning numbers
Fulltext:
7354-18963-her-PB.pdf
(309.54KB)
Isi artikel
This study was aimed at describing the students’ semiotic progress on learning number by using traditional games of Bermain Satu Rumah (BSR) supported by a set of learning activities based on Indonesian Realistic Mathematics Education. The study was designed into three stages, that is, the preliminary design, the teaching experiment, and the retrospective analysis. Then, Hypothetical Learning Trajectory (HLT) was modified as the reference of this study as well as the research instrument. HLT was tested to 24 third graders. The data were collected by applying the interview technique, observation, and field notes. The findings of the study showed that this instructional design could motivate students to join learning activities and could stimulate them to conserve the context, to understand the symbol meaning and use it, and to communicate starting from the informal to the formal levels. The progress was on the ability of students to abstract by holding and using symbols as a part of plan to solve the problem.
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