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Recruitment Gaming: A New Tool at the Interface of Education and Employers
Oleh:
Porter, Gavin M.
;
Tanenbaum, Michael A.
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 55 no. 2 (Mar. 2015)
,
page 13-19.
Topik:
games
;
employee recruitment
;
recruitment gaming
;
classroom gaming
;
ConnectCubed
;
recruitment gaming controversy
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
Recruitment gaming embodies an exciting new tool at the interface of the education and private sectors. Employers and recruitment platform add new complications to the already problematic relationship between game designers and educators. To better understand the emerging recruitment aspect of gaming and identify areas for those in educational technology to participate, the authors address two essential questions: What are the distinctions between recruitment games versus traditional classroom games, and what are the key education and private sector issues surrounding the implementation of recruitment games? Their analysis informed by the development and management of an award-winning recruitment gaming platform.
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