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All to Play For; Video Games
Oleh:
[s.n]
Jenis:
Article from Bulletin/Magazine
Dalam koleksi:
The Economist (http://search.proquest.com/) vol. 406 no. 8824 (Feb. 2013)
,
page 61.
Topik:
Computer & Video Games
;
Product Development
;
Business Conditions
Ketersediaan
Perpustakaan Pusat (Semanggi)
Nomor Panggil:
EE29.75
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
These days video games rival films as a form of entertainment. Sales figures are murky, but most estimates put annual revenues at between $60 billion and $70 billion. So the launch by Sony, on February 20th, of the PlayStation 4, its latest games console, was appropriately full of razzmatazz. Those attending the launch in New York were treated to a dazzling light show and images of goblins and ice goliaths from games for the new gizmo, which goes on sale towards the end of the year. Away from the glitz, though, the console industry is having a torrid time.
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