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Training Educators to Design Lessons Incorporating Virtual Worlds
Oleh:
Downey, Steve
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 52 no. 03 (May 2012)
,
page 29-34.
Topik:
Design lessons
;
i-MMOLE Framework
;
Virtual Worlds
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22.1
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
In the past decade, virtual worlds have progressed from isolated sectors of the internet, inhabited by computer and fantasy role-playing enthuasiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that same time instructional design practice have failed to keep up with the prolific growth of these worlds. This article presents (1) the i-MMOLE framework for designing lessons that incorporate virtual worlds, and (2) preliminary research and implications for practice related to the early adoption of this framework.
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