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ArtikelConducting Scientific Research on Learning and Health Behavior Change with Computer-Based Health Games  
Oleh: Lieberman, Debra ; Mayer, Richard E.
Jenis: Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi: Educational Technology: The Magazine for Managers of Change in Education vol. 51 no. 05 (Sep. 2011), page 3.
Topik: Health; Game; Education
Ketersediaan
  • Perpustakaan PKPM
    • Nomor Panggil: E22
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
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Isi artikelThis article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current stare of research and recommendation for conducting studies with health games. It presents three approaches to conducting controlled studies of behavioral outcomes research, value added research, and media comparison research.
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