Anda belum login :: 17 Feb 2025 07:28 WIB
Home
|
Logon
Hidden
»
Administration
»
Collection Detail
Detail
Conducting Scientific Research on Learning and Health Behavior Change with Computer-Based Health Games
Oleh:
Lieberman, Debra
;
Mayer, Richard E.
Jenis:
Article from Bulletin/Magazine - ilmiah internasional
Dalam koleksi:
Educational Technology: The Magazine for Managers of Change in Education vol. 51 no. 05 (Sep. 2011)
,
page 3.
Topik:
Health
;
Game
;
Education
Ketersediaan
Perpustakaan PKPM
Nomor Panggil:
E22
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current stare of research and recommendation for conducting studies with health games. It presents three approaches to conducting controlled studies of behavioral outcomes research, value added research, and media comparison research.
Opini Anda
Klik untuk menuliskan opini Anda tentang koleksi ini!
Kembali
Process time: 0.015625 second(s)