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Detail
ArtikelThe Play's the Thing; Alternative Uses  
Oleh: [s.n]
Jenis: Article from Bulletin/Magazine
Dalam koleksi: The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011), page 10-11.
Topik: Military Exercises; Virtual Reality; International; Computer & Video Games; Computer Assisted Instruction--CAI; Armed Forces
Fulltext: The play's the thing.pdf (44.33KB)
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    • Nomor Panggil: EE29.69
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Isi artikelA decade ago the computer industry was abuzz with talk about "virtual reality" that would allow the construction of convincing digital facsimiles of the real world. As it turns out, the games industry has come quite close to delivering this. Modern games use cheap hardware and software to create three-dimensional worlds with convincing textures and lighting, objects that obey real-world laws of physics and realistic sounds. Such worlds are constructed mostly to allow players to race fantasy cars across them or defend them from invading aliens. But they also have more practical uses. Codemasters is a British developer that specialises in driving games, including a Formula One racing simulator. Warfare seems an obvious application for games technology. "Steel Beasts", a tank-warfare simulation game developed by California-based eSim Games, is reportedly being used by several Western armies. The Canadian, British and Australian armed forces have experimented with training their soldiers on "Virtual Battle Space 2", a tweaked version of "Arma 2", a military wargame developed by Bohemia Interactive, a Czech games firm.
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