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ArtikelGentlemen, Start Your Computers; E-Sports  
Oleh: [s.n]
Jenis: Article from Bulletin/Magazine
Dalam koleksi: The Economist (http://search.proquest.com/) vol. 401 no. 8763 (Dec. 2011), page 8-9.
Topik: Marketing; Tournaments & Championships; Corporate Sponsorship; Professionals; Computer & Video Games
Fulltext: Gentlemen, start your computers.pdf (41.38KB)
Ketersediaan
  • Perpustakaan Pusat (Semanggi)
    • Nomor Panggil: EE29.69
    • Non-tandon: 1 (dapat dipinjam: 0)
    • Tandon: tidak ada
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Isi artikelIn one corner was Greg Fields, a talented young player whose psychological demons had so far stopped him from realising his full potential. In the other was Lim Yo-Hwan, an old master with a string of titles and championships, still a ferocious competitor, but one whose glory days were probably over. Mr Fields had already racked up a 3-0 lead in their best-of-seven series, but over the next 30 minutes Mr Lim put on a dazzling display of calculated risk-taking and exquisite control and won the next game, then another and another, levelling the series at three games apiece. The game being played was "StarCraft 2", a strategy game designed by Blizzard Entertainment, an American developer, featuring three clashing science-fiction armies. The matches were part of a three-day tournament run in Orlando, Florida, by Major League Gaming (MLG), an American firm that organises "e-sports" events around the country. Besides "StarCraft 2", players can compete for thousands of dollars of prize money in "Halo: Reach", a sci-fi shooter, or "Call of Duty: Modern Warfare 2", a war game. The idea of staging video-game tournaments for money has been around for a while. The buzz around these games is helping to attract interest from sponsors.
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