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Playing a computer game during lunch affects fullness, memory for lunch, and later snack intake
Oleh:
Oldham-Cooper, Rose E
;
Hardman, Charlotte A.
;
Nicoll, Charlotte E.
;
Rogers, Peter J
;
Brunstrom, Jeffrey M.
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
The American Journal of Clinical Nutrition vol. 93 no. 02 (Feb. 2011)
,
page 308-313.
Topik:
NUTRITION
;
Overeating and Obesity
;
Overweight
;
Obesity
Fulltext:
Am J Clin Nutr-2011-Oldham-Cooper-308-13.pdf
(68.26KB)
Ketersediaan
Perpustakaan FK
Nomor Panggil:
A07.K.2011.01
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
Background: The presence of distracting stimuli during eating increases the meal size and could thereby contribute to overeating and obesity. However, the effects of within-meal distraction on later food intake are less clear. Objective: We sought to test the hypothesis that distraction inhibits memory encoding for a meal, which, in turn, increases later food intake. Design: The current study assessed the effects of playing solitaire (a computerized card-sorting game) during a fixed lunch, which was eaten at a fixed rate, on memory for lunch and food intake in a taste test 30 min later. A between-subjects design was used with 44 participants. Participants in the no-distraction group ate the same lunch in the absence of any distracting stimuli. Results: Distracted individuals were less full after lunch, and they ate significantly more biscuits in the taste test than did nondistracted participants (mean intake: 52.1 compared with 27.1 g; P = 0.017). Furthermore, serial-order memory for the presentation of the 9 lunch items was less accurate in participants who had been distracted during lunch. Conclusions: These findings provide further evidence that distraction during one meal has the capacity to influence subsequent eating. They may also help to explain the well-documented association between sedentary screen-time activities and overweight.
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