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The Fast and The Furious Pushing Push-button Digital Entertaiment
Oleh:
Adevoso, Jay Paolo D.
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
The Loyola Schools Review: Management vol. 8 (2009)
,
page 23-37.
Topik:
Mobile Marketing
;
Digital Entertaiment
;
Non-traditional Media
;
Communication
Ketersediaan
Perpustakaan Pusat (Semanggi)
Nomor Panggil:
LL25
Non-tandon:
1 (dapat dipinjam: 0)
Tandon:
tidak ada
Lihat Detail Induk
Isi artikel
The phenomenal growth in mobile-phone usage has radically changed the lifestylr and behavior of its vast community of users. This paves tha way for opportunities for consumers-on-the-go to enjoy digital entertainment offered in mobile format, including real-time news-feeds, remote inter-active games, audio/video clips and broadcast of any information that has a mass-based following. Merketers see great potential in mobile marketing campaigns to complment traditional media, with its ever-enhanced efficiency and economy in the wake of continuing technological leaps in communication. Several examples of best-practice cases are presented, including a virtual world of like-minded avatars.
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