Anda belum login :: 24 Nov 2024 01:00 WIB
Home
|
Logon
Hidden
»
Administration
»
Collection Detail
Detail
The Good, the Bad, or the Ugly? : A Multilevel Perspective on Electronic Game Effects
Oleh:
Southwell, Brian G.
;
Doyle, Kenneth O.
Jenis:
Article from Journal - e-Journal
Dalam koleksi:
American Behavioral Scientist vol. 48 no. 04 (Dec. 2004)
,
page 391-401.
Topik:
Games
;
Computers
;
Technology
;
Negative Effects
;
Positive Effects
Fulltext:
03. The Good, the Bad, or the Ugly - A Multilevel Perspective on Electronic Game Effects.pdf
(96.99KB)
Isi artikel
When pundits—and some researchers—proclaim electronic games either altogether good or altogether bad for society, they often miss theoretical subtleties that if considered would allow us to see both the boon and the burden of the emerging technology and point to important future possibilities. Most important, these critics often fail to recognize that variability exists at different levels of analysis and in the interactions: between players, between games, between contexts, and so forth. The simultaneous existence of both positive and negative consequences of electronic games can be elaborated and reconciled in part through a multilevel perspective on electronic game effects whereby important variables exist at the levels of the individual, game content, and societal time or space. This article illustrates this idea by reviewing some recent findings in this arena and pointing to common threads that relate to the likely multilevel structure of human interaction with electronic games.
Opini Anda
Klik untuk menuliskan opini Anda tentang koleksi ini!
Kembali
Process time: 0.015625 second(s)