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ArtikelBeyond the Shooter Game : Examining Presence and Hostile Outcomes Among Male Game Players  
Oleh: Eastin, Matthew S. ; Griffiths, Robert P.
Jenis: Article from Journal - ilmiah internasional
Dalam koleksi: Communication Research vol. 33 no. 6 (Dec. 2006), page 448-466.
Topik: video games; violence; presence; hostility; expectations; bias; general aggression model; priming; competition; Internet use; online gaming; multiuser
Fulltext: Vol 33, no 6, page 448-466.pdf (116.4KB)
Isi artikelInvestigating male game players, this study explores how game interface (virtual reality [VR] and standard console), game content (fighting, shooting, and driving), and game context (human and computer competition) influence levels of presence and hostile expectation bias—the expectation others will think, feel, speak, and act aggressively during social conflict. In addition to game interface and game content influencing hostile expectations, significant interactions were detected for hostile expectations. Presence, although not as predicted, also significantly differed across game interface and game content. Through the development and testing of each gaming experience, this study demonstrates that simply testing violent and nonviolent game situations underestimates the complexity of contemporary video-game play.
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