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Conversation and Carrying-On: Play, Conflict, and Serio-Ludic Discourse in Synchronous Computer Conferencing
Oleh:
Rouzie, Albert
Jenis:
Article from Journal - ilmiah internasional
Dalam koleksi:
College Composition and Communication (Ada di JSTOR) vol. 53 no. 2 (Dec. 2001)
,
page 251-299 .
Fulltext:
Vol. 53, No. 2, pp. 251-299.pdf
(5.17MB)
Isi artikel
In a culture where adult play is divorced from work and often experienced as commodified leisure, the Internet has introduced the play element into student and corporate work cultures. English studies enact the work/play split in the historic divisions between rhetoric and poetic, and instrumental and literary writing. How composition instructors approach computer-mediated communication can either challenge or reinforce the work/play split. Synchronous computer conferencing, a venue that often fosters play and conflict, can yield productive moments of carnivalesque discourse through which students can move from "contained" to "disruptive" or politically and personally significant underlife. This essay examines a series of InterChange transcripts to demonstrate how discourse that combines serious and playful purposes works to provoke and mediate conflict. Students use serio-ludic discourse to critique and to negotiate power relations and gendered subject positions with both positive and negative results
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